Showing posts with label product design. Show all posts
Showing posts with label product design. Show all posts
Wednesday, September 15, 2010
Wednesday, March 10, 2010
BRUCE MAU STUDIO: THE INCOMPLETE MANIFESTO
"Now that we can do anything, what will we do?"
"Written in 1998, the Incomplete Manifesto is an articulation of statements exemplifying Bruce Mau’s beliefs, strategies and motivations.
1. Allow events to change you.
You have to be willing to grow. Growth is different from something that happens to you. You produce it. You live it. The prerequisites for growth: the openness to experience events and the willingness to be changed by them.
2. Forget about good.
Good is a known quantity. Good is what we all agree on. Growth is not necessarily good. Growth is an exploration of unlit recesses that may or may not yield to our research. As long as you stick to good you'll never have real growth.
3. Process is more important than outcome.
When the outcome drives the process we will only ever go to where we've already been. If process drives outcome we may not know where we’re going, but we will know we want to be there.
4. Love your experiments (as you would an ugly child).
Joy is the engine of growth. Exploit the liberty in casting your work as beautiful experiments, iterations, attempts, trials, and errors. Take the long view and allow yourself the fun of failure every day.
5. Go deep.
The deeper you go the more likely you will discover something of value.
6. Capture accidents.
The wrong answer is the right answer in search of a different question. Collect wrong answers as part of the process. Ask different questions.
7. Study.
A studio is a place of study. Use the necessity of production as an excuse to study. Everyone will benefit.
8. Drift.
Allow yourself to wander aimlessly. Explore adjacencies. Lack judgment. Postpone criticism.
9. Begin anywhere.
John Cage tells us that not knowing where to begin is a common form of paralysis. His advice: begin anywhere.
10. Everyone is a leader.
Growth happens. Whenever it does, allow it to emerge. Learn to follow when it makes sense. Let anyone lead.
11. Harvest ideas.
Edit applications. Ideas need a dynamic, fluid, generous environment to sustain life. Applications, on the other hand, benefit from critical rigor. Produce a high ratio of ideas
to applications.
12. Keep moving.
The market and its operations have a tendency to reinforce success. Resist it. Allow failure and migration to be part of your practice.
13. Slow down.
Desynchronize from standard time frames and surprising opportunities may present themselves.
14. Don’t be cool.
Cool is conservative fear dressed in black. Free yourself from limits of this sort.
15. Ask stupid questions.
Growth is fueled by desire and innocence. Assess the answer, not the question. Imagine learning throughout your life at the rate of an infant.
16. Collaborate.
The space between people working together is filled with conflict, friction, strife, exhilaration, delight, and vast creative potential.
17. ____________________.
Intentionally left blank. Allow space for the ideas you haven’t had yet, and for the ideas
of others.
18. Stay up late.
Strange things happen when you’ve gone too far, been up too long, worked too hard, and you're separated from the rest of the world.
19. Work the metaphor.
Every object has the capacity to stand for something other than what is apparent. Work on what it stands for.
20. Be careful to take risks.
Time is genetic. Today is the child of yesterday and the parent of tomorrow. The work you produce today will create your future.
21. Repeat yourself.
If you like it, do it again. If you don’t like it, do it again.
22. Make your own tools.
Hybridize your tools in order to build unique things. Even simple tools that are your own can yield entirely new avenues of exploration. Remember, tools amplify our capacities, so even a small tool can make a big difference.
23. Stand on someone’s shoulders.
You can travel farther carried on the accomplishments of those who came before you. And the view is so much better.
24. Avoid software.
The problem with software is that everyone has it.
25. Don’t clean your desk.
You might find something in the morning that you can’t see tonight.
26. Don’t enter awards competitions.
Just don’t. It’s not good for you.
27. Read only left-hand pages.
Marshall McLuhan did this. By decreasing the amount of information, we leave room for what he called our "noodle."
28. Make new words.
Expand the lexicon. The new conditions demand a new way of thinking. The thinking demands new forms of expression. The expression generates new conditions.
29. Think with your mind.
Forget technology. Creativity is not device-dependent.
30. Organization = Liberty.
Real innovation in design, or any other field, happens in context. That context is usually some form of cooperatively managed enterprise. Frank Gehry, for instance, is only able to realize Bilbao because his studio can deliver it on budget. The myth of a split between "creatives" and "suits" is what Leonard Cohen calls a 'charming artifact of the past.'
31. Don’t borrow money.
Once again, Frank Gehry’s advice. By maintaining financial control, we maintain creative control. It’s not exactly rocket science, but it’s surprising how hard it is to maintain this discipline, and how many have failed.
32. Listen carefully.
Every collaborator who enters our orbit brings with him or her a world more strange and complex than any we could ever hope to imagine. By listening to the details and the subtlety of their needs, desires, or ambitions, we fold their world onto our own. Neither party will ever be the same.
33. Take field trips.
The bandwidth of the world is greater than that of your TV set, or the Internet, or even a totally immersive, interactive, dynamically rendered, object-oriented, real-time, computer graphic–simulated environment.
34. Make mistakes faster.
This isn’t my idea – I borrowed it. I think it belongs to Andy Grove.
35. Imitate.
Don’t be shy about it. Try to get as close as you can. You'll never get all the way, and the separation might be truly remarkable. We have only to look to Richard Hamilton and his version of Marcel Duchamp’s large glass to see how rich, discredited, and underused imitation is as a technique.
36. Scat.
When you forget the words, do what Ella did: make up something else ... but not words.
37. Break it, stretch it, bend it, crush it, crack it, fold it.
38. Explore the other edge.
Great liberty exists when we avoid trying to run with the technological pack. We can’t find the leading edge because it’s trampled underfoot. Try using old-tech equipment made obsolete by an economic cycle but still rich with potential.
39. Coffee breaks, cab rides, green rooms.
Real growth often happens outside of where we intend it to, in the interstitial spaces – what Dr. Seuss calls "the waiting place." Hans Ulrich Obrist once organized a science and art conference with all of the infrastructure of a conference – the parties, chats, lunches, airport arrivals – but with no actual conference. Apparently it was hugely successful and spawned many ongoing collaborations.
40. Avoid fields.
Jump fences. Disciplinary boundaries and regulatory regimes are attempts to control the wilding of creative life. They are often understandable efforts to order what are manifold, complex, evolutionary processes. Our job is to jump the fences and cross the fields.
41. Laugh.
People visiting the studio often comment on how much we laugh. Since I've become aware of this, I use it as a barometer of how comfortably we are expressing ourselves.
42. Remember.
Growth is only possible as a product of history. Without memory, innovation is merely novelty. History gives growth a direction. But a memory is never perfect. Every memory is a degraded or composite image of a previous moment or event. That’s what makes us aware of its quality as a past and not a present. It means that every memory is new, a partial construct different from its source, and, as such, a potential for growth itself.
43. Power to the people.
Play can only happen when people feel they have control over their lives. We can't be free agents if we’re not free"
Bruce Mau is a visionary.
click click
xo.s
ps- shoutout to sam sam!
pps- why is blogger being whack? I hate borders on my images. Grrr.
Wednesday, February 3, 2010
WALLPAPER GRAD DIRECTORY 2010

Valentin Vodev, RCA, London
Robin Grasby, Northumbria University, UK

Norihiro Sueyoshi, Tama Art University, Tokyo

Niek Van Der Heijden, Design Academy Eindhoven, The Netherlands

Karoline Lagerqvist, Beckmans College of Art & Design, Stockholm

Johanna Hartzeim, Koln International Academy of Design, Germany

Joel Escalona, Universidad Autonoma Metropolitana, Mexico

Jaebom Jeong, Hongik University, Seoul (love this)

Helena Karelson, Kingston University, London

Giannina Capitani, RCA, London
Edward Robinson, Northumbria University, UK

Delphine Frey, ECAL, Lausanne

Daniel Svahn, Beckmans College of Design, Sweden

Colin Kelly, Savannah College of Art & Design

Bjorn Jorund Bilkstad, Oslo National Academy of the Arts, Norway
(This piece was chosen for the cover; a storage unit of axiometric cubes that look
shallow from a distance but reveal their depth as you approach)

Beatrice Durandard, ECAL, Lausanne

Bastian Bischoff and Per Emanuelsson, HDK, Gothenburg
(of Humans Since 1982)
Wallpaper always knows. Each year the magazine showcases their favourite pieces by graduates from some of the best schools all over the world, and I'm thrilled that this year's 'Design' category is showcasing an equal number of female students to their male counterparts. My graduating class had about 7 women in it total, out of nearly a hundred. Boys, don't go into ID if you're looking to pick up.....
But I digress.
Geometry, hand crafting, and allowing materials to rule seem to be the focus this year. I only chose my favourites of the favourites, so have a look at Wallpaper's site for the rest, as well as for grads chosen in Illustration, Fashion, Photography, Architecture and Graphics.
The future looks bright.
xo.s
ps- if you follow regularly, you'll recognize the last piece: 'Clock Clock' by 'Humans Since 1982'!
Labels:
furniture,
materials,
product design,
student work,
time
Wednesday, January 6, 2010
JJJJound







Oh, snap. JJ has a blog. And it's seck........
My brother from another mother/ex roommate/best friend in the whole wide world has just gotten on blogger, and "it's a who's who, what's what type of livin"
Deep as a bathtub.
xo.s
Labels:
blog,
fashion,
furniture,
photography,
product design,
support me:)
Friday, December 11, 2009
EUNSUK HUR: NOMADIC WONDERLAND





SO beautiful.Lots to do, so I'll quote:
"Eunsuk Hur is a textile designer who is looking to push the boundaries of fashion and interior design by exploring different materials and approaches leading to new textile futures. An interchangeable modular system of textile pieces can be transformed by the user to create a new piece of clothing or interior accessories which promote sustainable design"
She uses laser cutting and various printing processes, such as sublimation printing on wood, acid printing on wool felt, etching onto leather as well as handcraft techniques.
Hur graduated in 2009 from Central Saint Martins School of Art and Design with a degree in MA Design for Textile Futures.
Although she's not the first to experiment with this sort of modular fashion design, she's up there as far as I've seen with those who have done it successfully. Her work has real depth and such intricate BEAUTY. This process is going to be huge.
xo.s
Labels:
3d,
conceptual,
craft,
fabrics,
fashion,
green design,
materials,
product design,
student work
Wednesday, November 11, 2009
INNATE GESTURES










Something you should know about me is that I have a short attention span. I bloggered Cranbrook Academy of Art a few months back, with this 3d design collective of students in mind. To be more specific, they were the purpose of the post. And yet, somehow, I never got to them. Probably because it took a bit more work to get their images uploaded......Anyway, they're on my mind again tonight and I thought I'd finally post. The truly relevant stuff is never long forgotten.
Innate Gestures is a collective of 13 3d design students at Cranbrook that took on a Masters studio with 2 'Master' designers; one of the school's designer-in-residences, Scott Klinker, and guest designer Leon Ransmeier. Small studios have been becoming increasingly significant in the design world over the last decade, often dreaming up 'products' (I hate using that term because the pieces are so much more....) that are far simpler, more beautiful and functional than those of much larger manufacturers.
From their site:
"Our interactions with objects are informed not only by acquired knowledge and comparison, but also by nuanced physical relationships with the body. Innate Gestures strives to isolate and amplify the natural sensory cues that make everyday objects intuitive, pleasurable, and simple to interact with"
Brilliant.
From top:
The Innate Gestures Collective on the grounds at Cranbrook
The collection
Waste bin by Youngeun Lee
Coat Rack by Isaac Chen
Triad by Talha B. Khwaja
Symmetrican by Saebyul Lim
Bench #7 by Bob Turek
Magazine Hanger by Isaac Chen
xo.s
Labels:
3d,
craft,
design studio,
furniture,
product design,
student work
Wednesday, November 4, 2009
MAT CULT






All-Canadian. I love this stuff.From the site's 'About':
"MatCult is an abbreviation of the term 'MATerial CULTure'. It is a line of designed objects by Jonathan Sabine and produced by manufacturers in and around Toronto, Canada. These objects are intended to explore primitivity/technological sophistication and materiality/conceptuality within the context of furniture and product design.
All the objects in the line are designed around local manufacturing capabilities. In this way Mat/Cult/ is an accurate, if limited, portrayal of the current character of Canadian design and manufacturing"
I've had my eye on Sabine's pieces for some time, and was mega pleased to see him in this month's Wallpaper, highlighting art/design/food&drink culture in Canada (as well as in the US, France, Scandinavia, etc- amazing issue).
xo.s
Labels:
canadian art/design,
ceramics,
design studio,
product design
Monday, June 22, 2009
ANA KRAS










A random link to link to link to link lead me to Ana Kras' site. Artist. Photographer. Designer. Charmer.
From her site's 'about':
"Ana woks on many personal and commercial freelance projects and she might be happy to work with you". And nothing more.
xo.s
Labels:
fine art,
furniture,
illustration,
painting,
photography,
product design
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